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The absolute best source for Q-zar information, strategy, and all-around good taggin' fun.

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Get moving! by Matt Champagne

Recently, our local Q-Zar has changed policy. Instead of allowing Quicksilver cover during a regular, non-league games, they have completely banned all covering from non-league games. Sounds like fun doesn't it? Just walk around holding your gun like Rambo, shoot your opponenent then wait for them to reflex you.

Now one would think that this helped out our newbie opponents. Maybe now they can have positive scores. But as it turns out everything came out pretty much the same as if we were allowed to quicksilver, because of a simple, yet slightly more exausting technique. Bouncing.

I guess I shouldn't call it bouncing...because I don't mean a bounce shot. What I mean is basically, for lack of a better word, shaking. By moving up and down left and right in a rigid random fasion, gives you an advantage for two reasons 1) Most people are bad shots so they will miss their reflex shot. 2) this type of movement can sometimes cause your vest's sensors to operate incorrectly.

So after my fun little newbie experience I began thinking. Why am I not applying this to league games when I am covering? I'm a very little guy, and I play against some very large guys so I often struggle with keeping my back panel covered while the big guys just sit calmly and look for wholes in my cover.

But then I began to apply my new found knowledge to my cover. Instead of struggling to cover my back panel (which often resulted in me being faked out and shot in the gun), I leave my back panel as it is...even though it is semi-open. By making a small upwards jump or two as my opponent uncovers I am able to avoid a shot in the back, and remain covered in case of a fake. Of course, once these guys have taken their shot and failed I am able to take them out with relative ease.

Now, you have to understand what I mean by a jump. I don't mean a high jump into the air...such a jump will cause you to simply go up and hang in the air for a split second...and isn't a violent enough motion to cause the tiny malfunction in your sensors. What I mean is that you should simply raise up off of your heels slightly, but very quickly and rigidly.

And lastly remember to vary your jump slightly each time. If your jumping in nearly the same way everytime your opponent will quickly learn your timing.

Matt Champagne
NumbAllOver

 



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